DanD....try exporting from ONXY as a .3ds if that's allowed and running it through PoseRay, that way by the time you're saving it as an .obj out of PoseRay you already know where the textures are from doing them in the Materials Tab. Just save the .3ds to the folder you acquire the original ONYX model from, don't have it so I can't be more precise. Then create a folder in your TG2 objects dir named ONYX 'xxxxx' and copy all textures and .3ds file to there. When converting from PoseRay get the model from this folder and save to the same place and, even tho you may have to go into the Multi shader list to reset the textures at least you've seen their order in PoseRay in it's Materials Tab when you assign or confirm them. I recommend writing this order down as I have had mixed results getting the texture list I see in PoseRay to export to TG2 in the .obj file. Hope this helps...the reason I suggest this path is I have a few ONYX model hanging around from an architectural render series I did for a client[perks]and she gave them to me as .3ds so I assume she exported them as such, and I know this route works.. ...