I wrote my CHAN exporter in Maya.
But the rotation order is wrong. I can adjust the rotation order in my script. But what is the correct order between Maya and T4?
import maya.cmds as cmds
import math
def dump_camera_channels( cameraName, time ):
    current = time
    shapeName  = cmds.listRelatives(cameraName,shapes=True)[0]
    tx = cmds.getAttr(cameraName+".tx", t=current)
    ty = cmds.getAttr(cameraName+".ty", t=current)
    tz = cmds.getAttr(cameraName+".tz", t=current)
    rx = cmds.getAttr(cameraName+".rx", t=current)
    ry = cmds.getAttr(cameraName+".ry", t=current)
    rz = cmds.getAttr(cameraName+".rz", t=current)
   
    return str(current) + " " + str(tx) + " " + str(ty) + " " + str(tz) + " " + str(rx*-1) + " " + str(ry*-1) + " " + str(rz*-1)
def export_camera( filename, cameraName, **kwargs ):
    st = 1
    ed = 1
    step = 1
    if 'st' in kwargs:
        st = kwargs['st']
    if 'ed' in kwargs:
        ed = kwargs['ed']
    if 'step' in kwargs:
        step = kwargs['step']
    print('df')
    f = open( filename, 'w')
    for time in xrange(st, ed, step):
        print(time)
        l = dump_camera_channels( cameraName, time )
        f.write(l + "\n")
    f.close()
export_camera( "C:\\DATA\\Projects\\F16 Project\\PRODUCTION\\Maya\\scenes\\Shot1\\test.chan", "nurbsCircle1", st = 1, ed = 189 )