Thanks again, guys!
Ulco, I did a short test, and it roughly looked the same. Rendertimes are the same, no matter if I use glass or reflective, so it's OK anyway.
Kadri, you're right. It started as a reworking of that scene:
https://planetside.co.uk/forums/index.php/topic,22518.msg230247.html#msg230247...and I didn't change the camera settings. It's 120° FOV, so yes, quite wide angled

. Now the animation is still rendering, but I'll probably do some renders with a lower FOV.
WASasquatch, I guess, the main thing, why the snowballs don't look like snowballs is the lack of subsurface scattering, and I don't mean the fake stuff I once made here. If you look at the shader examples in the link I posted at the beginning of this thread, the snowball started to look like a snowball
after the subsurface scattering was applied. To my taste it looked like plaster before, no matter which displacement was used.
I think the snow on the ground looks good.