My first Eff-Lux - Update 2013

Started by Volker Harun, October 19, 2007, 11:24:03 AM

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Volker Harun

Want to share my first Eff-Lux Render

I think without the inspirition of his work, his in- and output I would have been able to do my normal-day business. But due to him, I am burning to do more mojoesque renders.

Thanks to Ryan!

Volker Harun Bruhn

Seth


Kevin F

Amazing. It's incredible what can be done with TG. (in the hands of an expert, that is).
Kevin

sjefen

Awesome.
It's so crisp and clean. I like it very much :P
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

cyphyr

Breaking new ground, love the neg displacements.
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

efflux

#5
This is awesome! I love the way you've put the glow inside the holes.

I'm working more with the sine functions. I love the simple shapes you get. Now it's a question of modulating those sines more and then back to the spires for gradient coloured sine psychedelics.

I've been told regularly that Mojo is better for this stuff. Not So! TG2 has a few advantages despite less basis functions.

Volker Harun

Those little patches were modified with sines ,-)

Volker Harun

Here is another Spire-Render:


efflux

That one's really cool as well. I thought about adding some reflectivity or just specular but I'm too impatient for the renders to finish. I like the way you've made it kind of make sense a bit in real world terms. Like lava or eruptions of some sort rather than total surreal.

child@play

wonderful, i always wanted to get stones like those. the first image totally rocks!


cheers...
perfection is not when there's nothing more to add, it's reached when nothing more can be left out


efflux

#10
This technique is actually very like the fake stones but we have way more power because we don't have to use voronoi as the stone shape.

How about controlling the distribution of the spires a bit now  8)

e.g. clumps of spires or spires up to a certain altitude.

cyphyr

THis is really cool, I actually am beginning to like the low quality setting renders, they have a painterly quality.
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

rcallicotte

Very sweet and holy toldeo, Volker.  Cool.
So this is Disney World.  Can we live here?

efflux

I like your high contrast and subdued colours. that's part of the Volker style. I noticed in the file you shared that the contrast was right up. I didn't check that and developed my planet from that file and ended up with a high contrast and too light colours in that last render. It didn't suit the highly bright effect I had actually thought of. Wait for my next one  :D

dhavalmistry

this is amazingly nice...
"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"