QuoteI'd be surprised not to have an alembic exporter/importer
That would be great - the present method in the script is a bit of a hack considering Terragen can't import animation natively at present.
QuoteI tried to import single objects but they appear in origin instead of the place where they should be placed in Maya.
Non-animated objects should export fine and in place with the script. The obvious problem with obj though is that basically just records the world position of the vertices in the file and the pivot point is always at the world origin.
That's something to be aware of when exporting an animated object - the script will temporarily center the selected object at world origin on export, then restore it again. The next step is to write out a .chan animation file which can be loaded in Terragen to translate the imported obj to the desired animation positions/translations. (told you it was a bit of hack
)
So if you plan to animate an object to bring into Terragen, always make sure it's translations/rotations can be reset back to the world origin - don't freeze any transforms.