Very, very nice results so far! Respect for your patience and your really good ideas!
I see, there is a vast variety of applications we can use voronis for.
I really like this topic and watch it since it has been started, because I also did a lot of different voroni tests within the last months.
Just wish I had more time to experiment (could bite my ass for that).
Last time I tried a scene with really big voroni cells and displacements for overhangs or granite massifs.(used values up to 800 for scale and 500 for
the displacement shader)
I have no test-render heres at work, but results looked similar to this (the scale in my scene was bigger but the rock-forms looked like this):