Finally was able to get back to this project file. Thanks again WAS for the updated file, I may be onto something I like. Although I cant promise I actually understand how the network works I do see the differences between the versions and a bit of how the warp shader works!
The project had no terrain features so I added a fractal terrain and setup the SSS similar to opening a default project. After the render I noticed the gravel road running right up the front of the terrain lol. Is there anyway to get around this? Would the effect be the same if I used a height-map instead of a fractal?
EDIT: I just noticed that the Grass Populations are going up and over the background Fractal Terrain in addition to the "Gravel Road" shader. I would interested in hearing how to resolve this. Currently the all the vegetation assets are plugged into the Grass Distribution node and try as I might I couldn't find a way to also hook a distribution shader up to it to limit max altitude. No pressure, but .tgd is attached in case anyone wants to take a look through.
EDIT2: One more update before bed (AnotherField5). Used different grass populations this time. Lightning looks horrible though, sorry for that; messed with some photoshop effects so we can see the content better.