Using bigben's Angle from a reference vector setup

Started by hydrodigger, January 05, 2020, 04:12:59 PM

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hydrodigger

I found bigben's "Angle from a reference vector" post on this forum and this setup was very helpful in achieving the nightside masking based on the Sun's position. Now I want to add the ionosphere (as suggested by user Arial DK in the same post), auroras, higher-res nightlight imagery (30k+), revamped ocean layer for better reflections, and TG clouds.

In regards to the cloud layer(s), I am still trying to figure out the best way to accomplish a very realistic look using 43200x21600 imagery I found (NASA bluemarble), with some sort of procedural input to supplement and/or custom painted cloud layers due to the lack of resolution.

It would also be great to find a better hi-res background star field (more than 16k). I had to "double-up" the one attached in the render to get something reasonable at this zoom level.

I would appreciate any input at this point as I am new to the forum and only 5-months into TG4, learning one day at a time.
- Chuck, Director of Technology
Gear: Alienware Area-51 R5 & Alienware Area-51m
Focus: Civil Engineering, GIS, CAD, VR/AR, Cartography

WAS

This looks really good and I'm glad you figured it out. Might have to try fiddling with that setup. 

Try my night sky and disable the Galaxy for a large 16k stars render. Probably could do a 360 skybox no prob. The latest setup has much larger stars that do not bunch up as much into streaks, only the occasional two stars close, which is still realistic. 

I'll try and get a stripped version uploaded for you once I'm home, or try and export you a large res skymap.

hydrodigger

Thank you WAS. I can PM you my .tgd in exchange.

Here is my background orientation and trying to setup a real Laplace's invariable plane or earth-centered ecliptic plane. If your solution is procedural based, I am super interested as in most cases that is all that is needed.
- Chuck, Director of Technology
Gear: Alienware Area-51 R5 & Alienware Area-51m
Focus: Civil Engineering, GIS, CAD, VR/AR, Cartography

blattacker

Hey, I can see my house from here!

Jokes aside, very cool! I don't know if it will work or help at all, but have you tried setting up luminance on the lights for the night area? They seem a bit underexposed to my eye (though it could be my crappy monitor) compared to the stars in the background. If you're using the sat maps for the texture, you could pull it into something like Photoshop and very quickly make a b+w mask for some kind of luminance layer. Don't know exactly how that would work in Terragen as I'm much more used to doing things like that in a program like Cinema 4D, but I'm almost positive it's possible. Maybe a masked surface layer? If you've already done that and I'm just falling victim to my practically ancient hardware, ignore and move on, ahaha!

WAS

So I woke up this morning intending to download a 15k starmap for you, but I entered my Terragen screen to find the command to render just chilling, never initiated. :P

Sooo, that's rendering. In the mean time here is the file. Maybe see how the background object works in your scene as a skybox.

The super stars seem to be too big, and their scale may need to be adjusted. But that ones a little a tricky due to the huge scale.

Stormlord

Here you can download excellent star maps for your own projects.
https://svs.gsfc.nasa.gov/3895

STORMLORD

WAS

Quote from: Stormlord on January 06, 2020, 04:00:27 PMHere you can download excellent star maps for your own projects.
https://svs.gsfc.nasa.gov/3895

STORMLORD

Those are nice, but I'd doctor them up. They're very noisy hubble images.

WAS

Here's a 15k export of the stars in 360. Wasn't exactly sure on resolution so I borrowed a 360 file from here and just locked the aspect ration and upped it. This doesn't have the super stars enabled so no super large stars.

https://drive.google.com/file/d/1-9iNIvi7nTyOP3ezSAoguN04-gTwVvPP/view?usp=sharing

A lot less noise from over exposure here compared to the NASA one.

Stormlord

#8
Quote from: WAS on January 06, 2020, 04:45:47 PM
Quote from: Stormlord on January 06, 2020, 04:00:27 PMHere you can download excellent star maps for your own projects.
https://svs.gsfc.nasa.gov/3895

STORMLORD

Those are nice, but I'd doctor them up. They're very noisy hubble images.
NOT NOISY!!! It's the Milky Way. The star charts have been created by rendering a star data base with almost 3 Million stars.
There is a natural star chart and another with the same stars, but rendered in galactic coordinates. So you have the plane of the Milky Way centered in the middle of the picture.
Based upon these maps, I created some nice animations and some own star charts which are more pleasant to see.

I wrote to the autor at NASA and requested the same images in a higher 32K resolution if possible.
He replied that would be possible, but he hadn't the time to do so. Maybe he would process his images at another time he mentioned to me.

Well...  so we are here and still waiting... Or doing our own star map!

@ Jordan
Did you read my response via google mail, if not, please do so. Thank you very much for sharing your great galaxie and background star scene with me.

STORMLORD

Stormlord

Music Milky Way Animation Screenshot.jpg
Example: Screenshot of an animation with a star map

STORMLORD

WAS

Quote from: Stormlord on January 07, 2020, 09:46:36 AM
Quote from: WAS on January 06, 2020, 04:45:47 PM
Quote from: Stormlord on January 06, 2020, 04:00:27 PMHere you can download excellent star maps for your own projects.
https://svs.gsfc.nasa.gov/3895

STORMLORD

Those are nice, but I'd doctor them up. They're very noisy hubble images.
NOT NOISY!!! It's the Milky Way. The star charts have been created by rendering a star data base with almost 3 Million stars.
There is a natural star chart and another with the same stars, but rendered in galactic coordinates. So you have the plane of the Milky Way centered in the middle of the picture.
Based upon these maps, I created some nice animations and some own star charts which are more pleasant to see.

I wrote to the autor at NASA and requested the same images in a higher 32K resolution if possible.
He replied that would be possible, but he hadn't the time to do so. Maybe he would process his images at another time he mentioned to me.

Well...  so we are here and still waiting... Or doing our own star map!

@ Jordan
Did you read my response via google mail, if not, please do so. Thank you very much for sharing your great galaxie and background star scene with me.

STORMLORD

They're noisy, too. You can play with levels and see all the encoded noise too, which can be brought out in render programs with lighting settings accidentally. They're based on imagers that inherently come with tons of noise, Hipparcos for example (not hubble) is defunct and no longer in use, and hasn't even been in use since 1993, which is their imager source, using Tycho 2 as their catalog mapper, or database of star points. Which is what they used to render the stars only, which is why the map is so faint, there isn't any actual difussion in it.

I'm fairly certain even in movies, they make their own skymaps in artistic style of, probably using catalogues, rather than technically low quality images from imagers. Downscaling a larger 32k image into a scene is only going to give the appearance of less noise do to down-sampling.

Also I had to search for your email,  and found it in spam as "This message seems dangerous". I have no clue why. Maybe cause one of your URLs mentions FTP. That's a great animation though by and by. I do notice though, because there are so many stars creating just noise, the noise seems to "come alive" during panning, like it's fuzz or something.

Also, thanks for the source again. I'm not much into doing "the milky way" or home scenes as I am more into alien and hypothetical.

hydrodigger

#11
Stormlord and WAS, thank you for the links to star maps... I just found a 32k version here:
http://paulbourke.net/miscellaneous/astronomy/

Blattacker, I took your advice on better night area luminosity and actually found this link with high-res (500m, or 21600x21600x6) nightside RGB and grayscale imagery. I used the RGB in the color layer and added the grayscale as the luminosity layer as you suggested, and it does look way better and now interacts with any cloud layers above them.
https://earthobservatory.nasa.gov/features/NightLights
https://earthobservatory.nasa.gov/features/NightLights/page3.php

Is it possible to create vertical "curtains" in a cloud layer, in order to simulate auroras?

Please let me know what you think of my attached renders. I struggled today in creating the aurora and the ionosphere atmosphere model. I think they may be too high in altitude and I cannot seem to find a sweet spot in making them bright enough when viewing at the earth tangent (from camera POV). Am also struggling with the clouds v3 nodes.


As always, I would greatly appreciate any input.
- Chuck, Director of Technology
Gear: Alienware Area-51 R5 & Alienware Area-51m
Focus: Civil Engineering, GIS, CAD, VR/AR, Cartography

WAS

Quote from: hydrodigger on January 12, 2020, 09:19:27 PMStormlord and WAS, thank you for the links to star maps... I just found a 32k version here:
http://paulbourke.net/miscellaneous/astronomy/

Blattacker, I took your advice on better night area luminosity and actually found this link with high-res (500m, or 21600x21600x6) nightside RCG and grayscale imagery. I used the RGB in the color layer and added the grayscale as the luminosity layer as you suggested, and it does look way better and now interacts with any cloud layers above them.
https://earthobservatory.nasa.gov/features/NightLights
https://earthobservatory.nasa.gov/features/NightLights/page3.php

Is it possible to create vertical "curtains" in a cloud layer, in order to simulate auroras?

Please let me know what you think of my attached renders. I struggled today in creating the aurora and the ionosphere atmosphere model. I think they may be too high in altitude and I cannot seem to find a sweet spot in making them bright enough when viewing at the earth tangent (from camera POV). Am also struggling with the clouds v3 nodes.


As always, I would greatly appreciate any input.
Thanks for the links

As for the clouds you'll probably have to try a inverted depth map (function at 1 instead of 0) with a surface layer with huge soft zone I'm altitude cutoff. 

First thought.

Oshyan

Those look awesome already!

For aurora, try a vertically stretched noise function (e.g. Power Fractal with "Noise stretch" at 10 on Y axis and 1 on X and Z). That can be a good start, then warp it...

- Oshyan

WAS

Quote from: Oshyan on January 12, 2020, 09:42:08 PMThose look awesome already!

For aurora, try a vertically stretched noise function (e.g. Power Fractal with "Noise stretch" at 10 on Y axis and 1 on X and Z). That can be a good start, then warp it...

- Oshyan

I think he's trying to get the auroa layer like effect like in the image he provided, where it's solid with a hard falloff on top, and fades in lower altitude.  I'd image a surface layer with a soft fade on huge scale with inverted depth might get around that area. If now a huge cloud v2 with a altude mask cutting off the cloud midway up a soft altitude surface layer.