Variations II

Started by SILENCER, February 04, 2020, 05:49:27 PM

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SILENCER

All Gaea output.
Plus a few trees and such.

tgout-003 20m22s v4.4.45.0.jpgtgout-006 52m12s v4.4.45.0.jpgtgout-008 36m12s v4.4.45.0.jpg


WAS

I agree, all are pretty great. Have you tried doing this in house with Daniil's classic erosion?

Hannes

Beautiful. To me the first one has the best sense of scale and the most depth.

Dune

I like the first one best too. But I don't understand what the erosion channels are; ice/snow? I see some (RT)reflection. If glaciers, wouldn't they be much rougher? And glaciers through stands of trees? Might be my ignorance :P

DocCharly65


Stormlord

The first image looks very good.

A few questions
Have you tried World Machine before?
By comparison, which one is more usefull?

STORMLORD

SILENCER

Thanks fellas. It's fun to get back into TG while I have time off.

Have you tried doing this in house with Daniil's classic erosion?

I have, and I do own it, but Gaea gives near real time feedback during the erosion process, and it's hard to say no to that. From what I gather, Daniil was involved in helping Dax get his erosion tool where it is today. Classic Erosion is great for mega-scale stuff inside Terragen, absolutely. For instance I may use it for the areas outside the Gaea map, and blend the two together.


Have you tried World Machine before?

By comparison, which one is more useful?


Tried World Machine a long time ago, before I became more node-savvy. I hated it. Terragen, Octane, Gaea were instrumental in my grasping of the nodal way of operating, and now that I want to move into Houdini from Lightwave, I hope that transition will be a little less stressful. For me, Gaea is the way to go for external terrain generation outside of TG. I have World Creator, but never really got into it.

Top Gun: Maverick was likely the last gig where I'd be able to use Lightwave. It really is a fabulous previs tool with Octane, but no one, and I mean no one uses it anymore. A great way to wrap up my LW career after 21 years. Lightwave, with all its faults, was very good to me. And moving the camera in that package is effortless.

As for the ice/glacial runoff in image one, it's supposed to be water/slush runoff for sure. Not really a glacier. The reflective shader and I argue a lot.

Kadri

Quote from: SILENCER on February 05, 2020, 08:55:49 AM...

Top Gun: Maverick was likely the last gig where I'd be able to use Lightwave. It really is a fabulous previs tool with Octane, but no one, and I mean no one uses it anymore. A great way to wrap up my LW career after 21 years. Lightwave, with all its faults, was very good to me. And moving the camera in that package is effortless.
...

Yeah,my Lightwave version is still 11.63. I am just trying to use the camera in Blender. Interesting that something basic like that can feel hard in another software. But i think i will manage to use Blender this time around...hopefully.

WAS

Quote from: SILENCER on February 05, 2020, 08:55:49 AMThanks fellas. It's fun to get back into TG while I have time off.

Have you tried doing this in house with Daniil's classic erosion?

I have, and I do own it, but Gaea gives near real time feedback during the erosion process, and it's hard to say no to that. From what I gather, Daniil was involved in helping Dax get his erosion tool where it is today. Classic Erosion is great for mega-scale stuff inside Terragen, absolutely. For instance I may use it for the areas outside the Gaea map, and blend the two together.


Have you tried World Machine before?

By comparison, which one is more useful?


Tried World Machine a long time ago, before I became more node-savvy. I hated it. Terragen, Octane, Gaea were instrumental in my grasping of the nodal way of operating, and now that I want to move into Houdini from Lightwave, I hope that transition will be a little less stressful. For me, Gaea is the way to go for external terrain generation outside of TG. I have World Creator, but never really got into it.

Top Gun: Maverick was likely the last gig where I'd be able to use Lightwave. It really is a fabulous previs tool with Octane, but no one, and I mean no one uses it anymore. A great way to wrap up my LW career after 21 years. Lightwave, with all its faults, was very good to me. And moving the camera in that package is effortless.

As for the ice/glacial runoff in image one, it's supposed to be water/slush runoff for sure. Not really a glacier. The reflective shader and I argue a lot.

Yes he was, I believe he is still on staff there. For example better snow sim just released and upcoming water suspiciously looks Daniil inspired. :P

Also great insight here. 

Also still find it sad about LW. It did most the VFX I adored growing up.