Portal Proof of Concept

Started by cyphyr, March 03, 2020, 04:13:54 PM

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cyphyr

I have wanted to try this for a while and since I had some down time I finally got around to giving it a whirl.

Obviously a LOOOOONG way to go but the basic concept works and is not too hard to achieve. It should be possible to go through the portals.

Now to work out a more interesting (and longer) camera move and some better moodier environments.

https://vimeo.com/395292809

Portal_Proof_of_Concept_test.jpg
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Matt

Ooh.. Can you get the bloom/starburst from the setting sun to flash over the foreground world by rendering the sunset world as an EXR and rendering the foreground world with bloom/starburst?
Just because milk is white doesn't mean that clouds are made of milk.

cyphyr

Quote from: Matt on March 03, 2020, 04:18:22 PMOoh.. Can you get the bloom/starburst from the setting sun to flash over the foreground world by rendering the sunset world as an EXR and rendering the foreground world with bloom/starburst?
Quite possibly. Experiments continue ...
It would be great to have the post effects as a seperate render element (hint!)
I was wondering about doing a seperate pass with a very thisk atmosphere that could catch some rays eminating from the portal and then multiply that over ... we shall see :)
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Hannes

Really amazing! Looking forward to your next step.

DocCharly65

That's very impressive and looks amazing!

Dune

That's very cool! I think I probably know how you did that. Very intriguing scene, I like that sort of experiments!

j meyer

Yeah, cool stuff. Curious to see where you'll take this.

WAS

For some reason I can't watch this. Vimeo just shows a image? Or is this a image?

cyphyr

Quote from: WAS on March 04, 2020, 12:47:30 PMFor some reason I can't watch this. Vimeo just shows a image? Or is this a image?
It should be working, it's a 200 frame low res video.
Try a different browser maybe.
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WAS

Got it.

Is that done just in Terragen?

That's really cool, love the boundary effect. Some bloom might look cool on it.

luvsmuzik

Quote from: cyphyr 3/3/2020, 4:24:26 PM

Quote from: Matt 3/3/2020, 4:18:22 PM

Ooh.. Can you get the bloom/starburst from the setting sun to flash over the foreground world by rendering the sunset world as an EXR and rendering the foreground world with bloom/starburst?

Quite possibly. Experiments continue ...
It would be great to have the post effects as a seperate render element (hint!)
I was wondering about doing a seperate pass with a very thisk atmosphere that could catch some rays eminating from the portal and then multiply that over ... we shall see :)

A few times now, someone has asked about using bloom and burst as a separate render pass.

These are Blenders's compositor passes using filter streaks and simple star, tolerance 0.01 and 0.5 respectively. mix 0.5

Blender picks up the light in tolerance setting to make the streak or star. I could not get a bright sunburst ray like TG does.
Blender filter streaks.png

Blender filtersimplestar.png

WAS

I'm thoroughly confused. 😂🤣

cyphyr

@luvsmuzik
Thank you, that's a cool trick to know. I composited the three scenes in Nuke and I'm sure there is a comparable filter in there.
I would probably just use it on the boundary effect.

@WAS 
Yes this is confusing the hell out of me!
Right now I need to make up about 10 scenes that al work with the same camera path, then decide which will be main scenes that the camera goes "through" and which will just be side shows that the camera just passes by.
It's an immense headache and I expect progress to be s l o w ... .. .
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WAS

Oh I get how it's working now. That makes sense and pretty clever, if not laborious.