Rock

Started by René, April 18, 2020, 07:08:57 AM

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René

No vegetation yet, and no atmosphere for faster rendering.

N-drju

I always love your rocky sceneries René!
"This year - a factory of semiconductors. Next year - a factory of whole conductors!"

Dune

This might well be one of your best. A little subtle displacement maybe?

René

The small-scale displacement is too strong. Actually this is a close up render to be able to judge the textures properly; eventually this scene will be visible from a large distance. For some reason it is always difficult for me to make the textures work well both from close up as from a distance. :P

Hannes

I just saw your new thread named "Rock" and your name, and I was sure, there's going to be a fantastic image.
I'm impressed! Fantastic rock face!!!

René


Kadri

Very nice work René.

René

A variation on the previous version with square shapes.

Dune

Superb again. I always love your rock formations. I wonder if it would benefit, though, if you'd add a tiny warp (or redirect, or displacement) on the sometimes very straight hard edges.

Hannes

Amazing again!! I agree with Ulco, although I've seen rock formations with almost unnatural straight edges in nature.

mhaze

Superb structures and colour but I find the shapes a little harsh and sharp some subtle texture and warping to soften the rocks would improve them no end.

René

QuoteQuote from: Dune 22-4-2020 08:06:19

    Superb again. I always love your rock formations. I wonder if it would benefit, though, if you'd add a tiny warp (or redirect, or displacement) on the sometimes very straight hard edges.
Those straight lines bother me, too. I've already used warp, but I'm struggling a little with that. The warping is mainly on the sides of the displacement, where I don't want it, and not or very little on the corners, where I do want it. There are even places where the warp has no effect at all. I've used warp.jpgfake stones as warpers, so the degree of warp should be pretty much the same everywhere.

Dune

Well.... if you're willing to share a file, I'd be happy to dive into it :P

René

It could be inherent to the warp shader. Apparently, it's been spotted before. Scroll down to glen5700.

https://planetside.co.uk/forums/index.php/topic,7035.0.html#quickreply_anchor

Dune

That's an oldie. I just started working in TG then. You may be right, but I might try something myself again one of these days.