Hi everyone,
I currently struggle with cloud noise in one of my renders. The scene is a sunset with one very simple easy cloud layer that I can't get free of noise even though all relevant settings that I know of are already pretty high and I tried even higher values with no changes at all. So I was thinking that maybe there is some setting that I just don't know about that could be the cause of my issues.
Here's what I currently have:
I use Defer All Shading
Micro Poly Detail: 0.6 (shouldn't matter though, right?)
AA: 10 with the Robust Adaptive Sampler at default settings (1/64th)
Voxel Scattering Quality: 100
Atmosphere samples: 32 (pretty sure that is more than I need)
Cloud Ray Marching Quality: 0.75
So far I tried increasing AA to 15, Voxel Scattering Quality to 300, Atmosphere samples to 64 and Ray Marching Quality to 2. All any of those settings did was to increase the render time.
Is there any other setting that might help in this case?
I'll attach a crop of the full render at the bottom. There isn't a lot of noise but if you zoom in you can still clearly see it in the darker cloud parts.

Thank you for your help!