Quote from: N-drju on July 22, 2020, 09:22:33 AM- It's not really that hard. You can just mask cloud coverage areas in many ways and you don't necessarily have to loose precision.
Ehh, we know you've had conversations about this as well, and struggle there too. I challenge any TG user to create specific type-cloud in their full glory at a whim... lol Most end up art specific, or conceptual with mass time spent developing them.
This is actually starting to be seen in production a lot in film now, where clouds are being generated, and as such, actually lacking a whole range of realism because they follow so many constrictions of fabrication in said software. Coming out looking like smoke simulation, or lacking real definition of any real cloud types other than quasi-cloud-like shapes. In the past cloud were done as 2D layers, we often see the best, most real-world examples in film-etc from these works. At least imo, as they are concepted based on photographs with free creativity in the medium.
A good modern example of this is Midways vs Pearl Harbor skydomes. In Pearl Harbor we either have on-location filming, or matte painting with very little 3D cloud work. Mainly for transitional hazing.