Seems like the rock objects UV is a little whacked in the polar region. Textures don't work right. I noticed this before trying to use PBR Materials in the past, but forgot about it when trying to do some basic coral. Thought I'd make note of it here.
I tried subdivided, or not, as well as 10 - 64 - 256 - 512 - 1024 -2048 faces. Seems it just out of my control.