multiple objects as population source?

Started by james adamson, August 10, 2020, 07:11:52 AM

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james adamson

Is this possible?  To have multiple objects within one population?

Dune

No, not yet. Unless you make several objects into one big object, but I wouldn't recommend that (off central would probably float or duck).

james adamson

Dang! Yep I have tried that. Merging many buildings into one and exactly what you say is what happened.
Kinda obvious really I should not even have bothered.
How about the most efficient way to prep population masks? So I can have pre pre prepped masks for specific kinds of objects which I then import into TG.
I want the whole layout to be as precise as possible before adding populations to my scene.
Cheers.
James.

Dune

The problem with masking pops especially with buildings is that instances rotate. Unless you set that to zero. A large greyscale tif would be good to use as mask. Or several masks combined in an RGB file, and split again in TG (blue nodes-convert-blue-green-red)