Derelict

Started by WAS, October 04, 2020, 12:24:47 AM

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WAS

Mainly just playing with lighting with v2 clouds here, but also liked the random terrain I did like it was "cratling" something, so I added another variant of my "visitor".

Just an hour long standard render, though I'm going to attempt a path trace tonight and see if it's like my other scene (using same basic cloud setup) where it was taking 30+ hours on a sphere... xD It seems whenever I do luminosity stuff or light sources other than the sun, PT time literally exponentially explodes.

Dune

Very effective. Beautiful light.

cyphyr

Great lighting and mood. I thought you had a different model "sphere" with ridges/ripples. That would show some interesting reflections.
www.richardfraservfx.com
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)



sboerner

Great light, atmosphere. Simplicity of the sphere works really well here. I'm curious to see how this will look with the path tracer. Nice work!

WAS

Quote from: cyphyr on October 04, 2020, 02:14:38 AMGreat lighting and mood. I thought you had a different model "sphere" with ridges/ripples. That would show some interesting reflections.

I do, but even with MPD 0.8 and AA 8 in PT it's full of polygon tears, and white hard specular artifacts on the messed up geometry at a distance. Really upsetting considering it's already at ridiculous render times, and still looks so bad. That render is still going at 47 hours. Doing bottom of the sphere and sand now but it looks like trash imo.

cyphyr

Is the sphere an imported model or a native displacement?
If you haven't already it may be worth trying the other option for comparison.
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

WAS

I did a sphere originally, using a planet in this one (for the energy glow thing). I think a imported sphere would likely have worse results unless I modeled it with the sinus. Which honestly I could easily just export a ortho height map and easily stamp a sphere in sculptris.

WAS

Oop. That render crashed the PC. :\ Came back and it was just at login screen. Got a resource exhaustion again (on 32gb with no objects besides a native) :\ Still not sure what this is. Man I used to do tons of renders on 8gb of RAM at this size with all sorts of crazy stuff like the nebulas. Thought a new PC would help a lot but honestly seems besides CPU speed, the AMD A10-5800k held up better with renders actually completely. Or it's newer TG versions.

WAS

Little update here.

Reason I want to get a super large res and detailed version is I want to mix a bunch of stuff together for a painting like effect. :P



Hannes

Wow, the last one is superb! Especially with the postwork. Looks like an image for a sci fi movie poster.

DocCharly65

The last two are amazing! Like!