Forested Driveway

Started by MegaMoose0, November 30, 2020, 05:49:37 PM

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MegaMoose0

A simple scene I created of a forested driveway. I'm a beginner to Terragen so any suggestions are greatly appreciated.ForestDriveway.png

RichTwo

A great start for being new!  I'd suggest more ambient lighting though.  Up the Enviro, or switch Ambient, both in same node.  If not, a local source.  Good luck!
They're all wasted!

masonspappy

Agree the image is rather dark.

Dune

Welcome to the Terragen 'family' for starters. And indeed, for a first post, it's very nicely done. Good use of plants. Rather dark, so I'd work on that. I presume it's path traced, so you may need to raise the exposure in camera, or add some person with a local light on the driveway or so. Something 'happening' on that gravel would be nice as well, a subject. You could even make it a small clearing with a campfire still smouldering. There's information and tgc's on this forum to be found how to do that.

MegaMoose0

Ok, thanks for the suggestions and advice. I agree that the scene is dark and I will work to remedy that. Also, thanks for the suggestion Dune about making the scene a little more complex with something happening on the path or in a clearing.

WAS

If you put a large (1e+06x1e+06) card into the sky or a plane, put it in invisible, and make it's colour black with a luminosity of say 0.1 you can use the enviro light strength on surfaces with PT.

Welcome to the forums.

MegaMoose0

Thank you all for the warm welcome and great advice! I think I am going to rework the scene with a small stream running through the middle of the road and a small bridge spanning it. However I ran into some problems with along the way. I was planning on the stream being on a slight slope so I couldn't simply use the lake option. Instead I dug a channel with a displacement and painted shader. Then I created a surface layer and masked it to the same painted shader I used to carve the channel. Next I put a water shader as a child of the surface layer, and displaced the surface layer upwards to fill the channel. But it didn't work quite how I thought it would. In the renders below, the roughness, wave scale, and smallest scale of the water shader are set to zero to demonstrate the errors I ran into. Firstly, the surface of the water appears rounded. Secondly, the water shapes it's self to the exactly the ground below, even replicating the fake stones shader below. Does anyone know of a way to fix this or a better way to do this? I've been playing around with for some time now and can not find a solution.

WAS

I'm doing a mountain road which requires a level road running along a hill. I think I can strip the grit and do a mock of something that may help you. Give me a bit.

MegaMoose0

Thank you so much WAS. I really appreciate all of your help.

WAS

Turned out to be easier to just start another project than strip.

Anyways, here we start with a smooth terrain, which we can use to drive an off-setted water surface that is on a sphere at the same location and scale of the planet.

DocCharly65

#10
Oh that looks cool and convincing!
Thanks for sharing, Jordan :)


And of course welcome to the forum, MegaMoose0. Nice startrender!
I couldn't add anything to the suggestions of the others :)

masonspappy

that does look convincing. Nice work....

MegaMoose0

I agree, the stream is very good looking. Thanks for all your help.

Hannes

Great scene, MegaMoose! As the others said, a bit on the dark side, but very nice. Welcome from me too! I hope you'll enjoy your time here.

Great share, Jordan!! Thanks!