Quote from: Tangled-Universe on February 16, 2021, 04:09:38 PMIn the end it's mostly luck with the fractal seeds.
I wish there was a feature which would allow me to import a model or VDB to which I can add cloud fractals for further detailing.
While this is a semi-art-directable setup, more control would be great to have.
Oh yeah, totally can relate to being lucky with fractal seeds. I often have to replicate real world photography, and while atmosphere/fog is super easy, getting same or similar cloud structure is taking up most of my time, sometimes half a day until I find the right settings and then it's mostly not exactly what I was going after.
The thing I would love to know about your setup is the general abstract workflow. How are you using noises (mixing, masking etc), are you plugging the node setup into density only do you also use altitude offset, depth modulator, final density etc, and if yes what for. More like a general description rather than the exact setup. Like I said, I tried this multiple times, stacking noises, masking them etc, but the hardest part was to find the right balance between big and small structure detail, getting a realistic result, the right feel of the cloud's density and a well defined shape without small noise breakups, and keeping render times acceptable of course.