cliff n. ??

Started by Jo Kariboo, May 21, 2021, 10:00:50 AM

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Jo Kariboo

I started with some deplacement from the "Lakeside Cliff" file shared by aknight0, fakestone old file by Seth, snow Dandel'o, WAS herbs.


pixelpusher636

The more I use Terragen, the more I realize the world is not so small.

Dune

Icelandic, very nice renders!

aknight0


WAS

Looks great. Very much like a thawing landscape from a deep freeze. The snow seems to be a little bright for my taste compared to the darkness of the terrain (camera contrasting wise).

mhaze

Yeah that muddy grassy foreground is really realistic - just like the peak bogs in the peak district where I live.


Jo Kariboo

one more,
the second image shows the lower left corner of the image without post-production.
Although I had eliminated a lot of the horrible white triangles with Paint Shader, I tried to post-pro cover the rest.

Do you have a trick to avoid this type of triangle caused by the reflective shader?

Dune

That's either subdiv settings too low, or ray detail region or padding in the render tab. Try some different settings, as some areas outside frustrum are apparently rendered in low poly, if I have that correct.

Jo Kariboo

Quote from: Dune on May 30, 2021, 10:44:49 AMThat's either subdiv settings too low, or ray detail region or padding in the render tab. Try some different settings, as some areas outside frustrum are apparently rendered in low poly, if I have that correct.
Thanks Ulco for your answer. Finally after a few tries I realized that by reducing in the parameters of the reflective shader Specular roughness to 0.01 I greatly reduced the presence of triangles.

WAS

Seems to be ray detail multiplier by way of snow reflections underwater.

pixelpusher636

Damn that looks really, really good. That snow pack and rock is amazing. Nice work.
The more I use Terragen, the more I realize the world is not so small.

aknight0

I really like the sense of melting snow in this last one.