Shader Issues

Started by Balletdude, June 23, 2021, 07:52:03 AM

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Balletdude

I'm having an issue with some shaders.
I've done basic texturing to a river scene and it looks fine in the RTP. When I try to do a test render, the grass area only appears at the very edge of the river, then disappears and it appears black (I don't think it's my water shader, as the same thing happens if I delete it.) Not sure if it's some kind of clipping issue.

Any thoughts what's happening?

Thanks in advance

Simon

KlausK

Surface Layer 01 --> Altitude Constraints --> Limit Maximum Altitude --> Maximum Altitude = 1 (instead of 0)

CHeers, Klaus
/ ASUS WS Mainboard / Dual XEON E5-2640v3 / 64GB RAM / NVIDIA GeForce GTX 1070 TI / Win7 Ultimate . . . still (||-:-||)

Balletdude

Thank you, just going to kick my self now for it being that simple. This is a prime example of why I need to label the nodes better, I think I'd changed it when I was trying to work on the dirt layer and changed the wrong one

Thanks again

simon

KlausK

hehe, happens all the time in the node jungle :-[  Cheers, Klaus
/ ASUS WS Mainboard / Dual XEON E5-2640v3 / 64GB RAM / NVIDIA GeForce GTX 1070 TI / Win7 Ultimate . . . still (||-:-||)

Dune

Labeling is paramount! Especially when you end up with hundreds of nodes.