I'm noticing something interesting. Projects which would render in about 4 hours, are taking over 9, and they are also filled with noise as if they are PT render, not a SR. I don't remember overcast causing the terrain to be noisy, only the v2 itself. The smoke column is the only new bit to the image, but alone, can render in 20 minutes so not sure it really added that much to the scene. But I'm just wondering if something has changed with how SR renders are processed? I never noticed such grain on terrains with clouds in SR before. When I woke up, it was jugging on the bottom left portion of the blank heightfield terrain (which should render fast) as if it was a PT render and doing the PT slowdown thing...
MPD 0.5 AA 6 Resolution 3440x1440