I am asked to make a steroscopic render (probably not equirectangular, but a plain view), which is also new to me, so any advice is welcome. Anyone having experience with this? Preferred size, etc.
Reading in the wiki: Zero par. dist. (metres): This value sets the distance between the camera and the zero parallax plane, the point in the scene at which the terrain features or 3D objects have no parallax.
I don't quite get how to interpret that. If I were to make a birdseye view of a village in the woods and the center of attention should be the village center, should I set converge (instead of parallel) and set distance from cam to center village? Or is this merely for small objects in front?
EDIT: it might need to be equirectangular ánd stereoscopic. Anyone tried that before? Advice?
EDIT 2: I begin to doubt if it's even possible to do this, unless there's some magic in TG as written in this article:
https://www.videopoetics.com/tutorials/capturing-stereoscopic-panoramas-unity/First half is easy to understand, but then there's code, too much code for me! An approximation seems possible, but it needs a special renderer, and I guess that's not the case in TG?