Colchuck Lake

Started by pixelpusher636, August 24, 2022, 06:53:49 PM

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pixelpusher636

Quote from: WAS on October 04, 2022, 03:13:52 PMLooking great. I'd suggest making the rock debris the same colour scheme as the rock faces of the mountains, and darken the dust/dirt between them up just a hair.
Oddly not sure why but the rocks from photos are way lighter then the dark mountain rock. Btw, this lake is in the Enchantments "Alpine Lakes Wilderness Area" your neck of the woods sort of. 
The more I use Terragen, the more I realize the world is not so small.

WAS

I think you're using all the over contrastd photos which are, honestly, terrible to what it looks like IRL.
Like these: https://free4kwallpapers.com/uploads/originals/2015/11/04/it-was-quite-the-hike-colchuck-lake-wa-wallpaper.jpg sort of edited photos. They're like the most common and are raising the mid-tones way to high, as evident on the mountain itself.

In any case, you can see most the large boulders are in fact darker, it's the muddling by editing making the inbetweens brighter than they are. There is much lighter dirt, as a I mentioned, but it's not that bright at all. It's definitely a neutral gray not a light grey. Here it seems too tan, and bright, and there is no actual stone boulders void of dust/dirt within the fields.

pixelpusher636

I actually used this photo for getting the rock color closer to the real color. Admittedly I fell short of nailing all the odd erosion lines etc. but I'm finally possibly done with this one.

It's way too large of a dem to work with once you add the shaders and pops. Getting a High res DEM that just works with TG (no conversion) is irritating and the dems like this one is low res and massive amount of km's. 

I cropped the dem in Global Mapper after realizing this but nothing lined up the same  and I did make sure to keep the same resolution. 
The more I use Terragen, the more I realize the world is not so small.

pixelpusher636

Okay WAS, darker rock. The final render is next in the coming days, PT, cloud and more AA.
The more I use Terragen, the more I realize the world is not so small.

Hannes

Wow, this is quite an improvement!!! Looks great so far! I have one suggestion (and I don't know, if this works): somehow I'm missing some scale reference. To my eyes the trees seem to be smaller than the average size, and the background mountain seems to be quite close to the lake.
So I could imagine, that a lower POV of the camera might make the trees look larger. And maybe using a lens with a wider angle could push the background back a little bit. You could also use a slightly blueish (V2-) cloud layer to make the background a little hazier, which could make the background look even more distant.
As I wrote, I don't know, if it would work, but I think, it could.

pixelpusher636

Quote from: Hannes on October 06, 2022, 01:20:36 AMWow, this is quite an improvement!!! Looks great so far! I have one suggestion (and I don't know, if this works): somehow I'm missing some scale reference. To my eyes the trees seem to be smaller than the average size, and the background mountain seems to be quite close to the lake.
So I could imagine, that a lower POV of the camera might make the trees look larger. And maybe using a lens with a wider angle could push the background back a little bit. You could also use a slightly blueish (V2-) cloud layer to make the background a little hazier, which could make the background look even more distant.
As I wrote, I don't know, if it would work, but I think, it could.

Those are very helpful suggestions. I thought the same thing more then once regarding the scale and knowing the mountain was correct and the trees when correct eased my mind but without a solution. I will give these a go and see how it works out Hannes, thank you!
The more I use Terragen, the more I realize the world is not so small.

Stormlord

#36
A good idea is to make the seafloor underwater (only your sand, not the stones ect.) in a very light color (nearly white sand!).
This lighten up the water a little and you get a much better (harder) contrast to other stones in the lake.
So you can see more details in the sea at the bottom which makes the final look much more interesting because of all the details.

Lake Tahoe 2019 (Fake Stone Lagoon).jpg
Lake Tahoe 2019, the original scene

Lake Tahoe with Seafloor.jpg
Same scene, with cutout to show up the light colored seafloor

Another good idea is to start your scene always with a clean sky (as you already did). I always do it this way, it renders faster while fidelling with the settings.
When you come closer to your final view and scene, add clouds and move them in a way that you receive a perfect positioned reflection of the sky in your lake.
Sometimes I added just the reflection of the sky which reflects in the lake as a seperate pass in my final composition to make it look better.
But when I do it, I do it always at last before final. The final touch so to say...

My Lake Tahoe scene above is a good example of it.
I placed the reflection of the white clouds just behind the mountain chain a little above them, to get a good contrast (light/dark) in the reflection of the lake.
But to receive this clean look I had to move the clouds in the original scene a little and rendered another pass just for this reflection.

STORMLORD

pixelpusher636

Not sure I did this right, it's odd how it effected the needles and leaves.
The more I use Terragen, the more I realize the world is not so small.

Hannes

Cool!!!! You used some wider angle, right? I think, it worked. Maybe the haze is a little too blueish, but I like it. In my opinion the path tracer makes vegetation always look better, so I prefer "...PT w Clouds".

Dune

So do I. One small nitpick; I find the grey patches of debris higher up a bit too distinctive and monotone. Perhaps a 'grain' or color variation, and/or perhaps higher up a bit more towards the rock color would be nicer.

pixelpusher636

Quote from: Hannes on October 08, 2022, 02:33:02 AMCool!!!! You used some wider angle, right? I think, it worked. Maybe the haze is a little too blueish, but I like it. In my opinion the path tracer makes vegetation always look better, so I prefer "...PT w Clouds".
I agree maybe it's the "too Blue" that's helping to throw this off. It's also strange how the cloud washed out the foliage, less so on the PT version. The angle is as wider as I could go without having to scrap my saved pops and re-populate and possibly re-work new for the foreground. It will maybe just need to happen... not too crazy about my go at the haze. You Gents could likely pull it off no problem but me, not so much. I will have to try the wider angle route.

Quote from: Dune on October 08, 2022, 02:43:19 AMSo do I. One small nitpick; I find the grey patches of debris higher up a bit too distinctive and monotone. Perhaps a 'grain' or color variation, and/or perhaps higher up a bit more towards the rock color would be nicer.
Not 100% sure which area you are referring to Dune. I say this because in my mind it could be a few different spots which are possibly problematic. :-\
The more I use Terragen, the more I realize the world is not so small.

Dune

I think it would be easy to add a PF to vary the grey patches, so they blend more into hard rock. I've pointed at some of the patches in your render, and found a photo where, especially at right, you can see the more speckled rock debris patches.

Hannes

Cool!! A reference image of the actual location is always an inspiration. You're very close.

WAS

Quote from: Dune on October 09, 2022, 02:25:14 AMI think it would be easy to add a PF to vary the grey patches, so they blend more into hard rock. I've pointed at some of the patches in your render, and found a photo where, especially at right, you can see the more speckled rock debris patches.
Also maybe a limit maximum angle with large fuzzy zone.

pixelpusher636

More refinement... I'm hanging up the mouse on this one. ;D  It's not a perfect photographic match but it works. The fun has subsided on this one.
The more I use Terragen, the more I realize the world is not so small.