Quote from: seth93 on December 09, 2007, 02:34:28 PM
here is the tgd ^^
@Seth - regarding "coloring the terrain to match the displacement".
I just looked at the .tgd. I see you used multiple fractals to generate this displacement. I thought you had only used one, so the job is now more complex.
The Power Fractals that create the displacements are all 0/1 fractals with no color. We need to add color but we can't use those power fractals, first due to their location, and second, changing them to color will change the displacement some and change the overall image (which we don't want to do).
What we'll have to do is, copy each fractal and then paste them into the shaders area. Now we'll will have duplicates of these fractals that we can "change up" without messing up the original displacement. Since you have multiple power fractals, we'll need to stack them, meaning each shader below will be blended by the shader above. Pretty much, just take the output and plug it into both inputs of the shader below. Keep in mind that after we plug these in, we'll need to manually go in and check the "blend by shader" box - I am not sure why it doesn't default. If we don't do this, we won't get the effect. When done, this will cause each successive shader to be affected by the shader above. This is a cumulative effect and happens quickly. After about 4 steps, the last shader likely won't be visible.
Anyway, I'll give it a shot and post back with results.