Millions of miles? Sounds like you're flying through a solar system?
Matt is right, get the scale working in Maya first, then export that camera to TG. You may need a further scale factor when you export the camera to get the scene looking right.
Maya is not great at huge scene scales. I remmeber a show that had a pretty detailed layout of a section of Edinburgh that was modelled at real world scale. Due to floating point errors animation was going nuts and had to be baked at the origin then moved to its final location, so make sure any "hero" anim takes place at the origin.
Don't think you need to go as low as a couple of metres, but I'd have to experiment with something like this, but couldn't say for sure.
Thinking about this, if I was doing something like a fly through of the solar system then coming to Earth and ending on a landscape, I'd consider splitting the anim into two sections - at different scales and blending the two.