Terragen 4.8 Bug-Fix Update - Build 4.8.62 (Release Candidate)

Started by Matt, November 07, 2025, 05:40:38 PM

Previous topic - Next topic

Matt

There's an import bug-fix update to Terragen 4.8 - Build 4.8.62 (Release Candidate).

If you have an active license of Terragen 4 Professional or Creative, use the Check for Updates feature in the application to get links to the latest 4.8 builds. If you're on a perpetual license and your maintenance includes 4.8.xx builds then you can get this update even if the maintenance expired.

Quote===========================================
Build 4.8.62 (Release or Release Candidate)
===========================================

Important bug fix: There was a bug in the rendering of clouds of type Easy Cloud and Cloud Layer V3 that added significant noise in some situations when rendering with the Path Tracer. The Path Tracer is not used to render clouds directly visible to the camera, but nevertheless their appearance was altered wherever the clouds were occluding surfaces (e.g. terrain or objects) that were rendered by the Path Tracer. In a typical landscape scene this could add a strong discontinuity in the noise levels from above the horizon to below the horizon, and made the adaptive sampler work harder to resolve the noise in the affected areas, usually increasing render times. The bug presented itself only when rendering with the Path Tracer, not the Standard Renderer. Cloud Layer V2 and Planet Atmosphere were not affected in any render mode.

Notice: We advise users to adjust render quality settings on scenes that were affected by the cloud rendering bug. Now that the bug has been fixed, renders can take longer in scenes that used high AA or high "Voxel scattering quality" to compensate for the old behaviour. Adjusting render settings back to normal levels should result in higher quality images and shorter render times. A good range for "Voxel scattering quality" (in GI Settings) is between 200 and 400 when the image is dominated by clouds directly visible to the camera, and 100 is better when clouds are mostly for secondary effects.

Bug fix: The program was crashing in some situations when using a license server through a configuration file on a network path.

Bug fix in the Free Non-commercial edition: Parameter views for object reader nodes (OBJ Reader, TGO Reader etc.) were taking up more screen space than they should, because they were missing the "Mesh Modifiers" tab and this caused the tab's contents to be displayed between the two main tab groups.

=============================
Build 4.8.52 (Frontier Build)
=============================

Fixed a bug in the Path Tracer that sometimes caused the Robust Adaptive Sampler to output bad pixels if nearby pixels were sampling 'holdout' objects. The bug might have caused problems in other situations too.

Experimental changes to improve the Z-depth rendering of items drawn in the 3D Preview. This potentially affects the drawing of bounding boxes, wireframes, shaded and textured objects, and some shader-specific drawings (e.g. the dotted lines of a Simple Shape Shader). Most of these items will be hidden behind other items according to the Z-depth buffer in the view, except for shader-specific drawings and some special objects which are always drawn on top to maintain visibility. Please give us feedback on the new behaviour so we can further refine it.

An experimental solution to an occasional problem where the 3D Preview would become unresponsive to some types of interaction.

Bug fixes to the visual 'disabled' status of node outputs and connection lines in the Node Network.

Other internal changes that are not meant to affect outward behaviour.

If you have an active license of Terragen 4 Professional or Creative, use the Check for Updates feature in the application to get links to the latest 4.8 builds. If you're on a perpetual license and your maintenance includes 4.8.xx builds then you can get this update even if the maintenance expired.
Just because milk is white doesn't mean that clouds are made of milk.