Almost Heaven WIP

Started by sjefen, December 26, 2007, 07:55:19 AM

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sjefen

This is a work in progress.
I'm pretty sure you will not see this mountain in the final. This render was just for fun.
There is a bug in it also. Maybe you can see it :)
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

Tangled-Universe

Beautiful moody scenery Sjefen :)
Very nice rockshapes and surfacing. The snow distribution on the steep slopes is very well done, especially on the mountain in the mid-background. Alsno nice to see some crack-like displacements on that mountain. Did you use any crack-functions or did you use image-map based displacements (again, like in your fjord-image)?
The cloud placement and overall shape is very good, but maybe they could be a little bit more dense so they'll have more definition. They look a bit speckeled now I think.
The bug you're talking about is on the far left I guess? Intersect underlying? ;)
In conclusion a great image!

Martin

Seth

good mood !
yeah strange thing on the left... behind the cloud ^^

GioMez

Great! Keep on!
I like the mood and the realism (although it is a WIP).

sjefen

Thank you guys.

Quote from: Tangled-Universe on December 26, 2007, 08:03:50 AM
Did you use any crack-functions or did you use image-map based displacements (again, like in your fjord-image)?

It's image-map based displacements. Cool that you remember :)

Quote from: Tangled-Universe on December 26, 2007, 08:03:50 AM
The bug you're talking about is on the far left I guess? Intersect underlying? ;)

Correct. I didn't see it before the render was finished.
I'll hope I don't se this in the final.
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

Tangled-Universe

How do you setup these image-based displacements, if I may ask?
They tend to give very messy and spiky displacements. Do you use crazybump generated bump-images? or do you work with color adjust-nodes? with both methods I had reasonable results, but not really compared to this :)

dhavalmistry

this is top quality.....my only critic is the cirrus layer on top....

nice work!
"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"

Tangled-Universe

Quote from: dhavalmistry on December 26, 2007, 09:14:03 AM
this is top quality.....my only critic is the cirrus layer on top....

nice work!

It might be helpful if you explain what the crit is... ;)

Will

Wonderful job, can't wait to see more.
The world is round... so you have to use spherical projection.

sjefen

Quote from: Tangled-Universe on December 26, 2007, 09:12:49 AM
How do you setup these image-based displacements, if I may ask?

I always try to make it as simple as possible. For the rock surface I find a nice rock image on the web and plug it to a Image map shader and set the displacement to 2. The strength depends on the scene of course.
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

dhavalmistry

Quote from: sjefen on December 26, 2007, 09:55:29 AM
Quote from: Tangled-Universe on December 26, 2007, 09:12:49 AM
How do you setup these image-based displacements, if I may ask?

I always try to make it as simple as possible. For the rock surface I find a nice rock image on the web and plug it to a Image map shader and set the displacement to 2. The strength depends on the scene of course.

thats cheating ;)
"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"

NWsenior07

The bug is on the far left. Otherwise I really like it, the low clouds could be slightly denser and I would either give the cirrus clouds more coverage or do away with them. Truth be told I like your POV as is, I wouldn't get rid of the mountain, but that is personal taste. Other than those suggestions, which are mostly personal taste, nicely done!

rcallicotte

Very nice.  And who cares about the bug; it's beautiful.
So this is Disney World.  Can we live here?

Saurav

I agree with NWsenior07 for most part as I also like the mountain. The only crit I can suggest is adding more variation for the snow surfaces to give an appearance of different snow/ice thickness.

Oshyan

Really excellent snow here. I wonder what it looks like close-up though. I find it extremely difficult to create snow that looks good both far away and up=close. But anyway that doesn't diminish the accomplishment here - great realism. :)

- Oshyan