Yeah, I threw together a little thing last night that used a redirect shader and an ungodly organization of function nodes (there aren't that many, but I barely understand what I did) to spin a power fractal into a circular shape - unfortunately there's a seam and the transformation is circular, not spiral. This would a matter of a few minutes if there was a way to get a specific value from, say, a power fractal and then use some kind of "Set" function to assign that value to another point in the plane.