NASA's World Wind Sloan Sky Survay (Great for stars)

Started by Will, January 14, 2007, 09:48:29 AM

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mayda

#15

i'm really impressed by your planet settings! wow!!!
also thanks for the link... for sure very helpful, not just for stars :)

Will

thanks, I can post the .tgd if anyone wants it.

regards

Will
The world is round... so you have to use spherical projection.

mayda

i was tryin' to create a planet like yours ... this is the very first try....
not satisfied....
looks definitely unreal....
it will be a real pleasure to know your secret about this!


Will

the clouds look nice but you need to make the depth a lot thicker ( I think I used 15000 or somthing) are you using a power fractle or a planet shader for the planet?
The world is round... so you have to use spherical projection.

mayda

i've used a fractal terrain and a planet surface....
water level was a negative value...(the water surfaces affect the highfield  :-\)

mayda

thanks for share your file! i'll see it as soon as possible  :D

Will

are you using acualy water or are you using the "Ocean" from the planet shader?
The world is round... so you have to use spherical projection.

mayda

ocean level = negative value
i've seen that you've any terrain to generate your earth!
marvellous atmosphere :)

ShockFire


Will

yes the only terrien is that generated by the planet shader (which acualy created depth). The Ocean is intresting since Iv found that water levl does not acualy do anything currently but by increating the conteinet apmlitute variation ( I can't spell :) ) you can increate the size of your land.

Regards,

Will
The world is round... so you have to use spherical projection.

Will

The world is round... so you have to use spherical projection.

Angealus

Here's my tgd file if you want to see the planetary placment.