WIP

Started by treddie, February 12, 2008, 04:27:35 AM

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treddie

WIP
Another test at 800x600 upres'd to 144dpi.
Terrain modelled in GeoControl.  I guess I'd do it in TG2, but TG2 doesn't have a good heightmap editor yet.  Unless I'm blind and haven't found it yet (which is VERY possible).

I actually have a rocks layer in there, but their all too small to be seen.

lonewolf

Very nice. I like the POV and the sky. The terrain looks a little too smooth for me. But I don't live anywhere that looks like that, so I could be wrong. I see you have some displacement on the lower terrain, but perhaps a little more or mix it with a twist and shear shader for a slight wind blown look.

My 2 P :)

Iain

dhavalmistry

"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"

Seth


treddie

Thanks all.
Lonewolf> It's a heightfield erode shader applied to the GeoControl terrain.  I like your idea there about more foreground displacement and wind-blown effect.  Still getting my mind around what all the shaders can do.  That's one of the reasons I went with GeoControl; I don't have good control over terrain generation with TG2 yet.


dandelO

Looks good so far but, I don't like the bluriness on the terrain from resizing the image upwards, seems a little backwards.

The clouds are very nice and defined, I like them a lot.

treddie

Thanks for the critique, dandelO.  I only have the demo of TG2, so I can't go higher than 800x600 unfortunately, so I opted for upressing it at he expense of bluriness.  Haven't had the chance yet to go back in and do further work on it as well.

treddie

Just an update with bushes and some scattered stones (and some extra deformation to the foreground terrain although it hardly reads).

Cyber-Angel

treddie,

If you contact me via PM and supply me with details about what size you'd like your final image to be I'd be happy to render it at that resolution for you, I will need your tgd file: or if your prefer you up load it to this thread then all you need to do is Pm me your Email address and I will send you the final render as a .zip file.

Regards to you.

Cyber-Angel  ;D   

treddie

Hey, thank you Cyber-Angel!  That's very gracious of you, but I am planning on pre-purchasing TG2 here shortly.
I can post the file anyway if you're interested.

Thanks again,
treddie

Mr_Lamppost

Your bushes look to be picking up a blue tint in the middle distance, have a look at the materials and check the specular values assigned to them.  When objects are exported and or converted they sometimes get the specular values set to 1 which gives the surfaces an unnatural reflective blue sheen.

Otherwise it is looking good.
Smoke me a kipper I'll be back for breakfast.

treddie

Thanks for the critique Mr_Lamppost.  I thought that was weird too, and in order to compensate, I had made all of the branches tan colored.  But the problem was still there, albeit to a lesser degree.  Right now, I have:
    Reflectivity = 1 with white (R255 G255 B255)
    Reflection tint = .8046  tan (R231 G225 B188)

I am adding a zillion more smaller weeds today, so I will play with these two params per your suggestion.
Thank you.
treddie

Mr_Lamppost

Unless the surface should be shiny set the reflectivity to zero, this will eliminate the blue sheen altogether.
Smoke me a kipper I'll be back for breakfast.

treddie

OK, got ya.  I assumed that the reflectivity slider had to do with scattered light, but apparantly not.  That expains a lot.
>treddie

treddie

...and now that I went back, I saw that the slider was under the Specular Tab, so I should have picked that one up, but didn't.
>treddie