Test with "Image Map Shader"

Started by Phylloxera, March 12, 2008, 02:43:45 PM

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rcallicotte

Great test.  Nice.  Can see the pattern, but in nature this is sometimes possible.
So this is Disney World.  Can we live here?

nvseal

This looking pretty good. Your water looks fantastic too.

moodflow

Looks great.  One way to break this pattern up is to merge it with the same image map shader, but at a different scale.  Use a power fractal to mask off some areas so it shows one scale at certain positions, and another scale at other positions.
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sjefen

ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB


sjefen

Yes. Now I see. Beautiful.
The textures, the water, lightning and clouds are all very good :P
The only thing is (as mentioned before) the tiling problem.
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

Seth

great water Oo
great atmo and lighting too

monks

Ooh, nice rocks! The water is unremarkable imo- but the rocks more than make up for that.

monks

Matt

Can anyone spot the bug in the reflections? (It's a bug I didn't know about, BTW!)

Matt
Just because milk is white doesn't mean that clouds are made of milk.

dhavalmistry

Quote from: Matt on March 12, 2008, 11:02:42 PM
Can anyone spot the bug in the reflections? (It's a bug I didn't know about, BTW!)

Matt


oh I found it...its isn the background...I guess I can say...the image map is being *continued* instead of being reflected?


looking good tho...
"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"

inkydigit

spotted that but didnt know how to explain this!! LOL

lovely shot all the same!!

Quote from: dhavalmistry on March 12, 2008, 11:53:15 PM
Quote from: Matt on March 12, 2008, 11:02:42 PM
Can anyone spot the bug in the reflections? (It's a bug I didn't know about, BTW!)

Matt


oh I found it...its isn the background...I guess I can say...the image map is being *continued* instead of being reflected?


looking good tho...

efflux


monks

hmm, you could be right, that section is not a reflection at all is it. Difficult to spot that one.

monks

Matt

Yep, that's what I was talking about. I don't know whether it's because the wrong part of the terrain is reflected (possibly a bug that has been fixed already) or because the image projection is disregarding the correct position of the terrain being reflected. There have been a lot of changes to the ray-tracing part of the renderer recently, so this bug may have been fixed already.

Matt
Just because milk is white doesn't mean that clouds are made of milk.