Golden Mesa

Started by MeltingIce, April 10, 2008, 04:16:17 PM

Previous topic - Next topic

MeltingIce

Just finished rendering, took about 40 hours or so.  I think the water killed the render time.  Some notes about the render:
- To make the water look extra rough I modified it with the twist and shear shader and stretched it in the Y direction
- I did some post-render editing in Photoshop including brightness/contrast adjustments and I got rid of a small peak that was sticking up and looked really unnatural.
- I did the best I could to simulate a waterfall since it is not implemented yet.  If anyone has any ideas on how to make it look a little more convincing, let me know  :)

Let me know what you think!

MeltingIce Network | Wii Number: 3881 9574 8304 0277

Harvey Birdman

Trippy!

:)

Re the waterfall/water - maybe some streaks of foam oriented in the direction of flow in the water? Or a rock or two sticking out, with some displacement applied to the water around them to form assymetrical ripples, distorted in the direction of flow? Sonshine777 has done some neat stuff lately with displacement map controlled ripples.

rcallicotte

I agree with Harv.  Kinda trippy.  Love the atmosphere and how you did those clouds.  Great water, too.
So this is Disney World.  Can we live here?

child@play

hm, i kinda dislike the strata, but the atmo is excellent
perfection is not when there's nothing more to add, it's reached when nothing more can be left out


Mohawk20

Great atmo, love the clouds, and brilliant way to show a waterfall without having faliing water.
Howgh!

toseknows

Lovely sky, atmo & water but the strata are too regular.

toseknows

Does anyone know if there is a method of displacing a terrain and colour/texture map together, so one follows the other? What I mean is can you tack maps to a terrain?