Hopping on the bandwagon

Started by PG, April 13, 2008, 05:05:54 PM

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PG

Well everyone else's doing it. This is just a relocation of my alien fortress, with a little tweaking of the displacement of the terrain and water. Notice the line's back in the bottom left.
Figured out how to do clicky signatures

Phylloxera

#1
I'm sorry, but it's an image with no interest ! Lack of work on surfaces and water !
Image to work again

MeltingIce

#2
One thing I've learned from making tons of TG renders is that you need some kind of focus point in the image.  Something that makes it stand out.  Right now, the terrain straight ahead from the camera is very closed and unexciting.  Because of this, the whole image becomes unexciting.  Camera placement is a HUGE factor in making any kind of render or photograph look good.  Usually looking down at the terrain from a higher vantage point is only done when there is something very interesting you want the viewer to observe, otherwise its kind of like an artistic dead-end in most cases.  One exception to this is if you can give a sense of depth by placing the camera near some high-up piece of terrain so that you have a foreground, middle area, and background.  Try moving the camera closer to the planet surface, maybe by the shoreline at human perspective height, or maybe higher up on the cliffside, and see if you can get a more interesting view.

The surfaces could also use some more work, try loading up on some fake stones shaders... they really do go a long way towards realism.  I would check out some of the grass models available on these forums as well and try experimenting with those.

Hope this helps, good luck!  :)

MeltingIce Network | Wii Number: 3881 9574 8304 0277

Cyber-Angel

Can some one point my to a real life photograph please of the kind of over colorful (Rainbow shades) rock that seems people think is near realistic for images around here. Having looked a rocks both in person and in photographs I have seen a trend (Rock type dependent) if you look at real rock there are perhaps no more (On a sliding scale of averages) no more then three or for colors in it tops with some times just one uniform color with a few specks of a different shade (As I type this I am looking at such a rock specimen that is a single uniform shade of brown with seven vary small patches of a lighter brown on its surface but one color tends to predominate the surface.

Yes, I will grant you that there are some rocks that have vary high contents of certain minerals that make them vary colorful, these however are not what your likely to encounter vary often as most rock tends to be quite drab; if there is any doubt try looking at images of rocks on Google Images and you will notice the same trend after a while.

I think that the image presented here is a good beginning but I don't have a problem with the surfacing.

Regards to you.

Cyber-Angel  ;D             

rcallicotte

I agree this is a WIP.  Keep at it!    :D
So this is Disney World.  Can we live here?

PG

Like I said, I just saw the number of canyon renders, saw a part of my Alien Fortress render that looked canyony and moved the camera. It's not really meant to be anything, although I have worked on it a bit more, scaled back the walls of the canyon a bit and tweaked the colour of the water but now it keeps crashing, even with the render preview.
Figured out how to do clicky signatures