The details on the objects are:
AMS.obj - 7.76Mb, 15 textures ranging from 528K to over 12M (this includes both textures and bumps)
Gateway.obj - 2.5Mb, 13 textures ranging from 7K to 948K (includes both textures and bumps)
Tower.obj - 4.8Mb, 17 textures ranging from 7K to 948K (includes both textures and bumps)
blonde_tiger.obj - 41Mb, 59 textures ranging from 64K to 9M (includes both texures and bumps)
The blonde_tiger.obj was disabled to be able to render the scene. I understand why, though I tried to set the MTL for this particular object to just take the basic textures I needed. Even then, I couldn't render.
Another thing that might affect the entire scene is that I used a complex shader setup to create 6 steps behind the mech. I did nothing else, except a small amount of cloud manipulation. No populations.
Quote from: JavaJones on January 19, 2007, 10:08:43 PM
Thanks for the additional info. I don't think we need anything more to troubleshoot the error as it's an issue we're fairly well aware of and is somewhat widespread. It might be interesting to know more about the other objects though - number and size of textures and poly count or file size of the objects in question, as well as any populations in use.
- Oshyan