Thanks, old-baggard. I think I had read something like that here recently.
I guess I'm a little surprised that others have not seen this behavior. If I forget to set the CPU affinity, something in TG2 sure sucks up any CPU idle time. It is not rendering as my timing tests indicated and your comments confirmed. I definitely notice a sluggishness if I have a render going in the background while I try to do something else. With TG2 assigned to one core via the affinity, I do not notice any sluggish response. I just ran another test and noticed that after completing the preview, the CPU usage drops to +/-50% on both cores (with no affinity set). That is still a lot of CPU activity for a program that should be idle.
Just my observations for what they are worth. Hopefully the issue will go away with the new changes to the rendering engine.