One of the things I have been striving to achieve in creating scenes with TG2, is to set my POV to the same location as my camera would be when I am taking a photograph (1 to 2 meters). This is the point of view I do most of my renders from, which is where my problem begins, at that elevation I can't get the rocks and dirt to look real. I can always raise the camera so it is several meters (10 to 20) above the ground and get the rocks to look ok, but this doesn't work when I am using a real-world DEM for a terrain. Most of the terrains that I use are actual DEM's of real locations, I seldom use the generate terrain feature of TG2. I want my mountains to appear the correct size in comparison to the trees, plants AND ROCKS in the foreground. If I have to raise the camera to make the rocks look good I then have to increase the scale of the trees and plants which in many cases throws the scale of the background mountains and hills.
I see so many amazing images of great rocks that appear to be close up point of views, but I seldom see plants or trees with them. So, my question is, what is the average height of your camera above the ground when you render?
Just thought it was a good question to ask.
If some of these renders have the camera at 1 to 2 meters above the surface I would love to get a .tgd or .tgc to look at and see where I am going wrong.
Thanks
Tom