Quote from: Oshyan on April 28, 2008, 11:11:51 PM
Blurry edges would be due to interpolation of the original image size. This can be turned off in the Image Map Shader under the Colour tab, Smooth Interpolation option.
For Fractal Breakup, 0.5 coverage and 1.0 Fractal Breakup should give you "full" coverage, but I believe it handles input values above and below 1 and 0 respectively such that you might get some "bleeding". Hopefully Matt will correct me if I'm wrong on this one. 
- Oshyan
Leaving antialiasing on keeps the edges smooth. Another approach is to increase the contrast of the antialiased image. Feed the image node into a colour adjust node and set black point = white point Adjusting the actual value used will control the width of the edge. Still not sharp enough? Feed it into another colour adust node and set both values to 0.5, or adjust the gamma in the first colour adjust.
Then think black = 0, white = 1. Function X 0 = 0, Function x 1 = Function. Connect with function via multiply scalar, use as a blending shader, fractal breakup etc...
The blending shader (and possibly the fractal breakup) handle values outside of the 0-1 range. In the colour adjust node, also clamp black and white (ie clamp 0 1). I discovered this the hard way when creating my TER masking function but once you're aware of it it's not a problem.