Some canyon with water :)

Started by Tangled-Universe, May 04, 2008, 02:18:16 PM

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Tangled-Universe

Basically the same scene as last one but now with some water :)
3,5 hours of rendering @ detail 0.85, AA 10 and GI 1/1.
I like the new transparency features a lot :)
I tried to achieve a bit muddy look with cloudy underwater mud-shapes...see what I mean  :P

More of this one to come soon... ;D

Martin


zionner

I agree with Tangled, The desplacements are great!

But I like the Water much more :P It brings the muddy feel across very well

rcallicotte

With scaling (perhaps) and additional colors placed just right, this is very good.  The water is such a plus, isn't it?
So this is Disney World.  Can we live here?

Volker Harun

I like the scene, composition a lot.
Some fancy colour variations could add some ... hmmm ... addition ,-)

PG

Just wondering why you used AA 10. with such a jagged surface surely 3 would be sufficient, and would decrease that render time quite a lot, allowing you to turn other detail settings up.
Figured out how to do clicky signatures

Tangled-Universe

Thank you very much, all of you :)

I certainly agree about the coloring Calico and Volker.
It's one of my weakest points thus far so I'll definitely try to improve.
Tomorrow I'm going to render another version, hopefully a bit better :)

Martin

Tangled-Universe

Quote from: PG on May 04, 2008, 04:25:06 PM
Just wondering why you used AA 10. with such a jagged surface surely 3 would be sufficient, and would decrease that render time quite a lot, allowing you to turn other detail settings up.

It is something I explained when I posted an earlier version of this tgd.
The reason for AA10 is that I want the tiny fake stones to look smooth and I also don't want the whole image to look jaggy.

I'm going to render this one with some populations perhaps and then I prefer to render it with even higher AA to smooth the populations so the plants/trees won't look pixelated(/jaggy ;))

Martin

Seth

are you gonna add some vegetation to it ? ;)

Tangled-Universe

Yes I am :)
But first I want to improve coloring because lush/green vegetation don't really suite the colorpalette at the moment...
I'm having a test-render tomorrow and I'll post it if it isn't too ugly colorwise :P

Martin

choronr

Beautiful work Martin; this is a very natural looking composition.

RArcher

Wonderful displacements on the cliff wall, very natural.

Tangled-Universe

Hi all,

Here's an aborted test-render because of surfacing difficulties. Not an artist-wise problem like I mentioned before but a technical one :(

As you can see black areas appeared on the walls.
Like suggested before in my other Sandstone-thread it is not a black-colored surfacelayer showing through.
This image has a base-colour powerfractal and 5 surface layers for color.
I've tried different seeds for all the breakups and PF's and nothing worked.

Does anybody have a clue?
Thanks in advance! :)

Martin

p.s. it's a test-render huh...so yes I know: more color-variation, better vegetation and less dense clouds ;D lol

Matt

Are GI surface details enabled?

What do you get if you render with a white Lambert Shader covering everything?

Is there any chance it could be the vegetation?
Just because milk is white doesn't mean that clouds are made of milk.

JimB

The same dark patches are in the first render at the top of the thread, just not nearly as pronounced due to a thinner atmosphere. Is it something to do with the gamma and atmosphere? Is it the reflection/specularity being more pronounced due to a thicker haze?
Some bits and bobs
The Galileo Fallacy, 'Argumentum ad Galileus':
"They laughed at Galileo. They're laughing at me. Therefore I am the next Galileo."

Nope. Galileo was right for the simpler reason that he was right.