Storm

Started by Mohawk20, May 12, 2008, 12:48:17 PM

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Mohawk20

This was my entry for the Ashundar IotW 105 contest.

It's a bit dark, I know, but you have that with storms...
Howgh!

nvseal

The sky looks fanastic, but the ground really needs some grass or rocks. If you want you can try this clip file for some fake grass. It renders pretty fast though it might not work for this scene. Worth a try maybe.

rcallicotte

Oooh.  Great cloud break.
So this is Disney World.  Can we live here?

Seth

yeah great sky !

Phylloxera

Yes ! Really great atmo !

Mohawk20

I know about the grass, will try the fake grass, after my next project.

In the mean time, here's a different postworked version of this render.
I saved as .exr, and adjusted exposure for the entry to make the area around the sun a bit brighter, but this one has less exposure and a bit of gamma correction to make it lighter.

Now you can really see I need grass in here!
Howgh!

PG

Really nice work, the lighting reminds me of World in Conflict
Figured out how to do clicky signatures

Will

great atmo, I agree about the grass and tress though.
The world is round... so you have to use spherical projection.

moodflow

I like the first one better.  Sometimes, less detail is the call.  You could even skip the grass and foreground detail by keeping it really dark and moody.

Otherwise, its pretty sweet, and the mood is daunting.
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Mohawk20

Quote from: moodflow on May 13, 2008, 01:59:17 PM
I like the first one better.  Sometimes, less detail is the call.  You could even skip the grass and foreground detail by keeping it really dark and moody.

Otherwise, its pretty sweet, and the mood is daunting.

Thanks, and I agree. That's why I entered the first one in the competition...
Howgh!

Mohawk20

Been working on this a bit more.. Had problems with the procedural grass and some half-rendered buckets...

Here's the result so far. Not happy with it...
I fear I have render again with some real grass populations. Rendered at 2048x1536 took a long time.

I might wait untill I have a version without memory leak before rendering more objects.
Howgh!

rcallicotte

Save this for the Beta.  I love it.  When those issues are fixed, this could potentially be awesome.  Think about using PhotoMatrix with EXRs (or something similar) to get all of your lighting the way you want it.
So this is Disney World.  Can we live here?

Mohawk20

It's PhotoMatix (without the 'r', it's not as in the movie!), and I allready used it a bit, but any lighter will either show the bad fake grass more, or loose the storm feeling.
Howgh!

rcallicotte

Oh, yeah.  Not MATRIX.   :D

About the scene...then, I'd recommend doing the same thing rendered in Ambient Occulusion to see if you can mesh it with the GI render.  I agree that the scene is like a stormy environment, but a little more lighting up front might help.

So this is Disney World.  Can we live here?

PG

I still can't believe how much it looks like world in conflict, especially that last one looks like the aftermath of a nuke in the seattle missions.
Figured out how to do clicky signatures