Using a population to distribute light sources

Started by gregsandor, May 13, 2008, 05:35:25 PM

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Matt

Quote from: sjefen on May 22, 2008, 06:57:25 PM
In the future.... is it possible that we could see options to make any object be a lightsource?

Yes, I'm planning to do that.

Matt
Just because milk is white doesn't mean that clouds are made of milk.

sjefen

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Mr_Lamppost

Smoke me a kipper I'll be back for breakfast.

bobbystahr

Here's my little try at luminous object lights. Originally I wanted to put lightsat all those spots but positioning a light at a spot you cannot see in the preview prooved to be beyond me,which is when I did this sorta successful trial. Ignore the furry chrome on the Cadillac...a test that didn't turn out that was.
Here's that pic.. ...
http://www.ashundar.com/gallery/displayimage.php?pos=-5085
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

bobbystahr

Quote from: Matt on May 22, 2008, 08:11:06 PM
Quote from: sjefen on May 22, 2008, 06:57:25 PM
In the future.... is it possible that we could see options to make any object be a lightsource?

Yes, I'm planning to do that.

Matt


Quadruple awesome....LOL, and now if we could only see what's in the bounding boxes known as objects I'd be a very happy camper....actually I'd be happy if I could afford the reg,ver.  sigh.. ...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

rcallicotte

Bobby, here's to you getting the registered version...soon.

<ching>
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