Render sequence and MB?

Started by Edd, June 10, 2008, 07:40:29 PM

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Edd

Hi everybody, how can i render a sequence?, i know that i can manually put the place where the images are going to be recorded but whats the purpose of the little disk at the right of the adress? and by the way how can i apply motion blur? ???

Thanks a lot

Edd

Blonderator

You can apply motion blur by clicking on Cameras -> Render Camera and then changing the motion blur length.

Motion blur is applied by default on motion sequences.



As to your first question, I can't understand exactly what you're asking. To render a sequence, you click on Renders, and then towards the bottom there are some tabs, labeled "Quality", "Crop Region", etc. Click on the one labeled "Sequence/Output" and then click "Render Sequence".

Mr_Lamppost

I think the little disk icon is intended to open a file browser to allow you to easily select where the output files are saved to.  Its not working.  I am sure I have read somewhere that this is a known issue and will be fixed when the animation module receives some attention.  This will be after the main product goes gold.  It is stated that the animation module is a separate add on module which will be completed after the final release of Terragen 2.  For now we just have to set the path the hard way or do what I do which is let TG render the frames to the default location (Root of the C drive), and then move them to where I want them. 
Smoke me a kipper I'll be back for breakfast.

Blonderator

I was able to change the directory for the frames. To avoid confusion or accidental deletion of a file in the root of my harddrive, I added "anim" to the end of the directory line. Terragen automatically created a folder named "anim" and rendered all of my frames there.

I also disabled the duplicate frames option - I don't like having duplicates.

Oshyan

To render a sequence use the "sequence/output" tab and the Render Sequence button there, after setting up your image path and sequence range. Motion blur is on by default and its *length* (amount of blur) is controlled in the camera node. The *quality* is linked with antialiasing, so higher antialiasing will give you smoother, less grainy, and more realistic results.

- Oshyan

Edd

Thanks!!! ;D is working perfect!!