Grasses

Started by rcallicotte, June 06, 2008, 08:34:26 AM

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rcallicotte

http://www.cornucopia3d.com/purchase.php?item_id=2227

I'm pretty sure the recent grasses created by a few people on here (for free, no doubt) are better than anything I've seen.  Anyone see this particular grass in the URL in action?
So this is Disney World.  Can we live here?

inkydigit

looks good as presented....

rcallicotte

But, I don't have Vue, so it's beauty is for naught...for me.   ;D
So this is Disney World.  Can we live here?

inkydigit

I agree....still nice grass is nice grass!!
:)

moodflow

When I used to own Vue, I downloaded and tested some of these grasses and they were amazing.  Pulling the same off in TG2 is still harder at this point, in my opinion.  I even tried to download and save these as .obj, but the conversion process didn't work well.

This is one reason why I feel TG2 should "eventually" support procedural foliage - which would work similar to Vue's "Solid Growth" technique - which makes each instance unique and very realistic.  I am unclear on if this would save on memory due to no more populations.  TG2 may treat each instance similarly to how it treats fake stones. 
http://www.moodflow.com
mood-inspiring images and music

lightning


bobbystahr

Quote from: moodflow on June 17, 2008, 04:59:06 PM
I even tried to download and save these as .obj, but the conversion process didn't work well.

Ahh moodflow....obj was your mistake...I use VueInf6PLE and I export as .3ds and it allows the saving of colour, bump. and alpha maps as well as geometry which convert very nicely in PoseRay to an .obj that TG2 recognizes. I think I might even have one in the free stuff at ashundar that I did. I posted a whole folder of usable Vue Converts there as a matter o fact....checkem out.. ...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Christopher

TG2 very much needs procedural flora some day. Vue is ahead in that regard. We need better competition in that area. Memory should be to much of a real issue i'd think. It's only one tree but thousands of instances per population at render time. Even better instead of using imported textures for the flora there would be a flora procedural texture editor. Open up the editor and bam, there liys a leaf texture editor based on l-system/other noises, bark editor and branch texture editor. This editor would support displacement textures, leaf veins on a tiny scale, SSS, color jittering, well... i can dream.    ;D

Lex47

Hi,

The renderer Flamingo (www.flamingo3d.com) has some nice features worthwhile looking at.
It comes with a lot of its own plants and the can be tuned to the season. The summer version of a tree is different from the same treee in winter. All within one setting.
Helas Flamingo only works with Rhino3D.
Maybe things or ideas can be combined.

regards
Lex