Hi everybody,
I'm experiencing rendering-problems with an update I'm working on.
I've already posted this in my image-section, but since these problems are general and in maybe also in everybody's interest I thought I'd like to post it here as well.
Here's a crop of a testrender showing several problems, from left to right:
1) What's up with the intersection of the cloud with the populations?
2) Why do some flowers render completely and some don't?
3) Why doesn't the population rotate randomnly on it's Y-axis? All the trees have the same orientation

4) Why are the trees suddenly floating, while they were not before? I only added an extra PF-based terrain (3 in total now, was 2 before) with distance masking, all before the compute terrain.
This .tgd is 99% the same compared to the latest version and I don't understand these problems and haven't been able to resolve them.
Hope somebody can help.
Hope somebody can help.
Martin