Road

Started by GioMez, July 09, 2008, 12:07:24 PM

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GioMez

In theese days I found hidden between the pieces of paper over my desk a little postcard from Tuscany.
I liked its photo and I tried to "translate it" into a terragen image  ;D

C&C, please ;) they would be welcome and appreciated!

Used the beautiful models made by Lightning.

old_blaggard

Great lighting and object placement!  The road looks a little off - the stones should be more separated and sitting on top of the ground than they are right now, I think.  Also, a bit more color variation with them might help, too.
http://www.terragen.org - A great Terragen resource with models, contests, galleries, and forums.

Tangled-Universe

That lighting is REALLY sweet! Fantastic!

The first things which got my attention is the bark on the trees. You could try using some other textures and use a bump map to get some bumpy textures.
If you'd like I could help you with it.
The stones on the road have nice variations in shape and size. However, they do lack some small scale detail and tiny displacements for that extra touch.
I tend to agree with O_b about the road, but I don't find it really disturbing myself.

I think if you improve the 2 aspects above you'll have a very very good image.
Great work so far!

Martin

Zylot

Not a bad start, the road is convincing, and the lighting is very good.

Seth

very nice start !
the light is marvelous but as T-U said, you really need to use some bump map to texture those trees ^^

bobbystahr

#5
I tend to agree with TU on all aspects...fyi there are some really sweet free bark textures at ashundar in the downloads section that would help out with the tree bark problem. I find that if I have a texture I like what I do is convert it to a grayscale and blur it a bit and then load it into the displacement channel in the multishader branch default shader and then type in 2 as the displacement amount. Also I find that if you move the slider in the colour channel to .7-1, in that range it brightens up any texture. All the textures come in with that set at .5[essentially 128/128/128 gray] which often makes the textures a tad dark for my tastes. Also you can improve leaves/needles by copying the colour map to the translucent channel and setting it to 1 or 2 helps the leaves/needles a lot. Oh and also the scale of the trees couls use some variety...I set the smallest size at .5 and the largest size at 1 as a good starting point.. ...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

GioMez

Thank you everybody for the suggestions! I'll try to apply them all ;)

Quote from: Tangled-Universe on July 09, 2008, 02:38:33 PM
The first things which got my attention is the bark on the trees. You could try using some other textures and use a bump map to get some bumpy textures.
If you'd like I could help you with it.

If you could it would be wonderful ;D I'm pretty new with the use of the hidden powers of TGD
I have already downloaded some texture pack from Ashundar

And thank you bobbystahr, your information will be very useful  :)

Tangled-Universe

Quote from: GioMez on July 10, 2008, 02:20:10 PM
Thank you everybody for the suggestions! I'll try to apply them all ;)

Quote from: Tangled-Universe on July 09, 2008, 02:38:33 PM
The first things which got my attention is the bark on the trees. You could try using some other textures and use a bump map to get some bumpy textures.
If you'd like I could help you with it.

If you could it would be wonderful ;D I'm pretty new with the use of the hidden powers of TGD
I have already downloaded some texture pack from Ashundar

And thank you bobbystahr, your information will be very useful  :)

Ok, just send me an e-mail or PM with your contact-info so I can send you some files and directions/explanations.
Which model did you use? Maybe I have it.

Martin

rcallicotte

With some translucency in the leaves, this could be much better.
So this is Disney World.  Can we live here?

inkydigit

agree with T-U...great country track scene!

GioMez

Here it is an update!

Applied the suggestion you told me: added a fake stone layer and modified the existing shaders, changed the translucency of the leaves (that was already active), changed the texture of the bark and the displacement map.

Thanks to T_u for his support and for the link ;)

C&C welcome!
Gio.

Seth

very good render

Phylloxera

I find just that the grass is too large (proportion compared to the trees), reduction in the size and packing to compensate would be a good thing!

bobbystahr

Quote from: Phylloxera on July 12, 2008, 06:44:35 AM
I find just that the grass is too large (proportion compared to the trees), reduction in the size and packing to compensate would be a good thing!


At first glance this[ bolded type in quote] was also, my impression but then I took into consideration the POV, went outside and put my eyes at that level and wadda ya know, the grass appears very like that in size...I think this is a great improvement GioMez, notably the trees...very nice bark now we can see some, and moderate, displacement. I tend to overdo the displacement but this is nice...well done.. ...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Tangled-Universe

This looks much better already Gio!

The low-res bark textures worked out pretty nice and I even haven't sent you the full-res ones.
If you ever plan to render this at greater resolution you might consider to use the high-res textures ;)
I'd like to see this one bigger so all the details will turn out better, like the bark, stones and leaves.

Martin