I'm still learning; but, I've had luck with the following:
Main
•   Cumulus. 3D Volumetric
•   Cloud altitude 2115 (or, to suit)
•   Cloud depth 1024 (or thicker)
•   Edge sharpness 100
•   Cloud density 0.00225 (increase for more clouds)
•   Coverage adjust 0
•   Cloud colour 0.35
•   Scattering colour 0.5
Lighting
•   Light propagation 2
•   Light propagation mix 0.125
•   Fake internal scattering 0.25
•   Enviro light 1
•   Enviro light tint 1
Tweaks
•   Ambient 0
•   Fake dark power 0.9875
•   Fake dark sharpness 10
•   'check' improved lighting model
•   Base wispiness 0
•   Base softness 0
•   Coverage gamma 0.9
Quality
•   Rendering model 3D (volumetric)
•   Quality 6.88104
•   Number of samples 438
•   Sample jitter 1
Pattern
•   Seed number 42525
•   Feature scale 500
•   Lead in scale 20000
•   Smallest scale 10
•   Noise octaves 13
Experimentation is the only way you're going to find the results you are looking for.