TG2 Infinity.

Started by dandelO, September 27, 2008, 09:44:59 PM

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dandelO

To get this feedback effect: ***you must have a small node-tripod, set up previously on your home desk-top*** 

Simply take your 'render camera' node, pull it out of TG2 and place it upon your node-tripod in front of your monitor but leave it plugged into your 'render' node in TG.

Now, set your render-camera (newly mounted on your node-tripod so now only manual moving will work, don't key in 'XYZ' co-ords, your camera's not inside TG2 anymore) a few inches back from your screen.(take care not to let the sides of your monitor into the shot, just the screen.

The nodes look surprisingly cool in real life, I thought they'd just be little coloured boxes with a stretch-gum dispenser.

Thanks for looking!

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mogn


dandelO

Workspace image too big. ;)

dandelO

#3
OK, no-one's taking the irony bait. :D
Either that or, you think I really did take the camera node out of TG2, set it up on my pc desktop and rendered from there. Or, maybe you just thought that I believed I did! ;) :D

There is really just a TG plane object facing the camera, it's textured (UV option) with a 1280x960 screenshot of TG2 running in full-screen mode. Once you have taken these steps, do another fullsized screenshot of the entire scene and use that image in place of the old one texturing the plane. In the preview render screen you'll now see another TG2 running the same scene. Repeat this step as far as resolution allows to make the infinity illusion.

This was meant to be a joke... I'd be useless at parties, huh? It certainly went down like a lead balloon in here!  :D Lol, I thought it was funny anyway. (losers usually do laugh at their own jokes though, eh? ;))

Sorry, I'll stick to serious stuff from now on...

dandelO

Well... When you see what I'm making next you might not agree...

bigben

It would have been more impressive to do it with "mirrors" in TG2   ;)

toseknows

I tried this once but I couldn't get any more node film of the correct speed, although I think I'd get better results from digital! :)

Mohawk20

I only just spotted this... It's nice you did it in TG2, but I think it would have been easier just to post work it, saves a lot of time...  ;)
Howgh!

rcallicotte

So this is Disney World.  Can we live here?

AndyWelder

Now I know why my image is so dark: I didn't put the camera in front of my monitor! Now the gloomy interior made the subsequent renders darker and darker.
Thanks for sharing this, dandelO. Better late than never.
"Ik rotzooi maar wat aan" Karel Appel

dandelO

Actually, Mohawk, I did postwork something. The 'workspace image' in my second post. :D :D :D

It did look like this but the 3D preview isn't that good. The 'screenshot' 3D preview is just the last render layered over the original screenshot.
The original render is all TG.

Cheers for the belated comments, guys!  :D