First Image

Started by tsuki, November 02, 2008, 05:55:35 PM

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tsuki

My first final rendering, but I'd like to improve this. Please comment, I would love suggestions. Also, feel free to rip this to shreds; I want to improve, so I need constructive criticism!


Mohawk20

It's a good start with a nice POV.

Give the water some transparency though, that would really help.
Also there should be less clouds (if any) over a desert  ;)

If you could decrease the size of the sand grains a little bit more and make it less saturated yellow, this scene would be perfect.
Howgh!

rcallicotte

The reminds me more of TG .9.  Is this TG2?
So this is Disney World.  Can we live here?

dandelO

Try dropping your lake 'Y' value or. increasing its size somewhat. You are rendering the edge of the lake above the land, there is no intersection between your waters edge and the terrain. Other than that, nice first try, much better than mine anyway.

Mohawk20

Quote from: calico on November 03, 2008, 07:36:07 AM
The reminds me more of TG .9.  Is this TG2?

Chech out the water, the plants and the clouds... this is TG2 alright!
Howgh!

Mohawk20

Quote from: Mohawk20 on November 03, 2008, 11:22:24 AM
Quote from: calico on November 03, 2008, 07:36:07 AM
The reminds me more of TG .9.  Is this TG2?

Check out the water, the plants and the clouds... this is TG2 alright!
Howgh!

tsuki

dandel0, I see what you mean! I think I raised it to deal with the grass I had earlier, and then didn't return it to normal after I took the grass out. Mowhawk, I will try out your suggestions and post the result here. Big thank you to both of you, I really appreciate your feedback!!

tsuki

With the water... I tweaked it earlier because I wanted the grass at the water's edge, and I was getting some that was sticking up out of the lake. I don't remember what I changed, but I'd like that effect with the dune grasses. I tried lowering the z value (the third value of "centre", right?) but I couldn't replicate the effect. Any idea what I could do to have the grass coming up out of the water? I feel like I did something simple, but I really can't remember o_o;;  I'll keep playing around with it for now

Mohawk20

You can change the 'water level' in the settings of the lake node...
Howgh!

tsuki

Can't seem to get the same affect. Here are two renderings at different water level and center settings.




and




I've tried lowering z and lowering y, raising and lowering the water level with both. It still seems like the lake is on top of the surface and the reeds. I'll keep fiddling with the settings, but any help would be greatly appreciated/adored/worshipped.

As it was rendering, I noticed that the dune grass population is at least a third below the sand.  To do that I would raise the z value, right?

Matt

In TG2, up/down is the Y component (second of three). Changing the water level changes the Y component.

Matt
Just because milk is white doesn't mean that clouds are made of milk.

Mohawk20

I'd like to have a look at the save file if that's alright with you...
This seems like a strange problem, probably with a simple solution.
Howgh!

dandelO

#12
Try this...

[attachimg=#]

In your second settings I can see reflections of the grass in the water, it must be beneath the top of the grass then. Keep the water level(Y) =50 or thereabouts. Increase max radius to 2000 or higher so it continues past the grass and meets the terrain.

When using a lake radius of this size(2000m) you've got a 4000m diameter lake. 'X' and 'Z' values such as 2166.53m are more confusing than helpful. Round these numbers up to the nearest 10 or 100 so they're easier to manage/visualise.

If this doesn't help you can PM me the .tgd(I wouldn't need the grass objects but leave the population/object settings for them in the .tgd) and I'd fix the waterline for you and I'd leave your own settings there too so you can compare them against each other for a better understanding. Up to you though, I'm happy to help, TG2 is pretty daunting to begin with.

tsuki

I think I've got it, actually, but I will also try those settings out this evening. I've got an evening class in about half an hour, but I thought I'd post the updated version along with my babblings. The water level in the following picture is about 10, and it seemed to work. 

Mowhawk, I think I saved over the file where I was having the problem, although I have a lot of different save points so I may be able to find it if you still want to see it.



Babbles written during tweakage process:
Mowhawk, I wasn't quite sure what to do about the yellow saturation; did you mean the color variation isn't enough? Or that it should be a paler shade?

I lifted the dune grass, but now it kind of takes over the image, so I think I'll lower the scale a bit. Maybe move it closer to the water... or the water closer to the grass...

As for the stone size, have I lowered it enough, I'm going to decrease the scale more. It looked much improved in the cropped section I compared, but seeing the full picture, it doesn't seem enough. Also, maybe I raised the water transparency too much? o_o More tweaks to come


Again, thank you all so much, your help means a lot to me!

dandelO

Simply increasing the max radius of the water should definately make it meet the shoreline with the settings you have for this version. The water's edge is broken into 3 straight lines here(this is the very edge of your lake object), you want to extend this edge to meet the sand and continue(very slightly) beyond it, try adding another couple of hundred metres to the radius you have now, you probably won't need that much to meet the terrain but I think it would definately intersect then.