Hi there,
I thought I may give it a try to revisit a scene named "Golden October", made back in 2001 with TG0.something.
Back then it was a combined effort between Peter Kleiner (running
terradreams.de) and Martin Brunker. Back then, between us three, Peter had the best eye for finding great POVs and making nice looking seas, Martin was the master of surfaces and I had fun with atmospheres and clouds. This is the original image from 2001 that resulted from it. We've been pretty proud of it ;-)
http://www.planetside.co.uk/gallery/f/tg09/golden_okt_1024_2.jpg.htmlNow, let me say something about this revisited golden october image. It's not an attempt to actually recreate the same image, that wouldn't even work. Instead I found it interesting to take an essentially identical scene and see and compare how much farther one can go using TG2.
That being said, I thought it would be good not to go too far from the original scene, meaning, I didn't want no additional mountain, or a disorted terrain or any other prominent scene modification.
This is a work in progress.
For example, the entire sky is temporary, a placeholder if you will, and eventually will look completely different. Also, unfortunately, in the final render I figured that the foreground is in some sort of half-shadow, which I haven't intended and which doesn't bring out the lighting of foreground like I wished. However I think I made a decent start with the terrain and vegetation as a whole.
A propos vegetation:
- Klas Gras
- Lighting Grass Pack
- Bush Pack (from this site, I don't remember who did it and there are no credits inside the package).
- Wallis Gras Pack
A few stats for the WIP render:
- Quality 0.8
- AA 10, using a new AA mode from the upcoming beta
- GI 2/1
- 13 hrs render time, on a good old, yet slow dual core (2x1.6 GHz)
- Resolution 1600x1050
So, for the next version I'll try adding trees, and maybe the final sky.
Best regards,
Frank