Detail jittering

Started by reck, November 10, 2008, 03:15:05 PM

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reck

Anyone got any answers to these questions.

What does this do?
When should it be used?
How does it affect render speeds, can I just leave it on and forget?

I'm rendering images now to try and figure this stuff out but if anyone has any info please share.

Thanks


Matt

Detail jittering 'jitters' the level-of-detail decisions, analogously to jittering pixel intensities in a bitmap image. With no detail jittering, the decision about when to subdivide a micropolygon edge is based on only a few level-of-detail criteria. It is possible to have some areas of a surface with many polygons that are slightly too large next to other areas where the polygons are much smaller. In an animation, the lines between different level-of-detail zones may be noticeable. With detail jittering, each polygon edge has a random value that affects its level-of-detail criteria, and the result is that polygon sizes are distributed better. Although it's definitely a good thing for animation, I would always recommend that you have it on for stills too. It should have a negligible impact on render times.

Matt
Just because milk is white doesn't mean that clouds are made of milk.

dandelO

Quotenegligible impact on render times

That's always good to hear! :)