Quote from: efflux on November 21, 2008, 07:47:30 PM
Nobody explains why the Blender UI is supposed to be so bad. There are some issues with the standard boxes that are designed to be able to be arranged horizontal. This means they can't be very tall and arranged nicely in a more convenient vertical fashion. The next Blender may chance that scenario. Otherwise the Blender UI is one of the best. Learn how to use it. It is the fastest app to use once you do this. It started as an in house app that was very keyboard command centric. This actually makes it very good. A key command for everything.
Recently I had a haha!!! moment in which I realized why Blender UI sucks so egregiously.
For example, when you use a text editor, you mainly use the keyboard and from time to time the mouse; when instead you use a painting program, you move/click the mouse (or a tablet if you are pro) and from time to time type. These are just two examples; if you examine ANY of the programs you use you will see that in NO case you are requiered to continuosly use BOTH the mouse AND the keyboard; Blender forces you to do so.
For Blender to become usable for non-penguinistas it would be required that its developer settled once for all whether it is a keyboard OR mouse/tablet centric app and then fix the UI accordingly (something that I read on Blender forums developers are coldly determined NOT to do).
Bye...
P.S.: if you watch videos of pros working, you will see that they have high-end tablets and the "typing" emulation is reduced to minimum (I think that they do not go beyond giving names for files and elements of the scene)... are they all idiots?